Acknowledgements

  • Calendar for Schedule feature adapted from: https://gist.github.com/Da9el00/f4340927b8ba6941eb7562a3306e93b6

Setting up, getting started

Refer to the guide Setting up and getting started.


Design

:bulb: Tip: The .puml files used to create diagrams in this document docs/diagrams folder. Refer to the PlantUML Tutorial at se-edu/guides to learn how to create and edit diagrams.

Architecture

The Architecture Diagram given above explains the high-level design of the App.

Given below is a quick overview of main components and how they interact with each other.

Main components of the architecture

Main (consisting of classes Main and MainApp) is in charge of the app launch and shut down.

  • At app launch, it initializes the other components in the correct sequence, and connects them up with each other.
  • At shut down, it shuts down the other components and invokes cleanup methods where necessary.

The bulk of the app’s work is done by the following four components:

  • UI: The UI of the App.
  • Logic: The command executor.
  • Model: Holds the data of the App in memory.
  • Storage: Reads data from, and writes data to, the hard disk.

Commons represents a collection of classes used by multiple other components.

How the architecture components interact with each other

The Sequence Diagram below shows how the components interact with each other for the scenario where the user issues the command delete 98765432.

Each of the four main components (also shown in the diagram above),

  • defines its API in an interface with the same name as the Component.
  • implements its functionality using a concrete {Component Name}Manager class (which follows the corresponding API interface mentioned in the previous point.

For example, the Logic component defines its API in the Logic.java interface and implements its functionality using the LogicManager.java class which follows the Logic interface. Other components interact with a given component through its interface rather than the concrete class (reason: to prevent outside component’s being coupled to the implementation of a component), as illustrated in the (partial) class diagram below.

The sections below give more details of each component.

UI component

The API of this component is specified in Ui.java

Structure of the UI Component

The UI consists of a MainWindow that is made up of parts e.g.CommandBox, ResultDisplay, PersonListPanel, StatusBarFooter etc. All these, including the MainWindow, inherit from the abstract UiPart class which captures the commonalities between classes that represent parts of the visible GUI.

The UI component uses the JavaFx UI framework. The layout of these UI parts are defined in matching .fxml files that are in the src/main/resources/view folder. For example, the layout of the MainWindow is specified in MainWindow.fxml

The UI component,

  • executes user commands using the Logic component.
  • listens for changes to Model data so that the UI can be updated with the modified data.
  • keeps a reference to the Logic component, because the UI relies on the Logic to execute commands.
  • depends on some classes in the Model component, as it displays Person object residing in the Model.

Logic component

The API of this component is specified in Logic.java

Here’s a (partial) class diagram of the Logic component:

The sequence diagram below illustrates the interactions within the Logic component, taking execute("delete 98765432") API call as an example.

Interactions Inside the Logic Component for the `delete 98765432` Command

:information_source: Note: The lifeline for DeleteCommandParser should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline continues till the end of diagram.

How the Logic component works:

  1. When Logic is called upon to execute a command, it is passed to an AddressBookParser object which in turn creates a parser that matches the command (e.g., DeleteCommandParser) and uses it to parse the command.
  2. This results in a Command object (more precisely, an object of one of its subclasses e.g., DeleteCommand) which is executed by the LogicManager.
  3. The command can communicate with the Model when it is executed (e.g. to delete a person).
    Note that although this is shown as a single step in the diagram above (for simplicity), in the code it can take several interactions (between the command object and the Model) to achieve.
  4. The result of the command execution is encapsulated as a CommandResult object which is returned back from Logic.

Here are the other classes in Logic (omitted from the class diagram above) that are used for parsing a user command:

How the parsing works:

  • When called upon to parse a user command, the AddressBookParser class creates an XYZCommandParser (XYZ is a placeholder for the specific command name e.g., AddCommandParser) which uses the other classes shown above to parse the user command and create a XYZCommand object (e.g., AddCommand) which the AddressBookParser returns back as a Command object.
  • All XYZCommandParser classes (e.g., AddCommandParser, DeleteCommandParser, …) inherit from the Parser interface so that they can be treated similarly where possible e.g, during testing.

Model component

**API ** : Model.java

The Model component,

  • stores the address book data i.e., all Person objects (which are contained in a UniquePersonList object).
  • stores the currently ‘selected’ Person objects (e.g., results of a search query) as a separate filtered list which is exposed to outsiders as an unmodifiable ObservableList<Person> that can be ‘observed’ e.g. the UI can be bound to this list so that the UI automatically updates when the data in the list change.
  • stores a UserPref object that represents the user’s preferences. This is exposed to the outside as a ReadOnlyUserPref objects.
  • stores a Schedule object that represents the employees’ work schedule.
  • does not depend on any of the other three components (as the Model represents data entities of the domain, they should make sense on their own without depending on other components)
:information_source: Note: An alternative (arguably, a more OOP) model is given below. It has a Tag list in the AddressBook, which Person references. This allows AddressBook to only require one Tag object per unique tag, instead of each Person needing their own Tag objects.

Storage component

**API ** : Storage.java

The Storage component,

  • can save both address book data and user preference data in JSON format, and read them back into corresponding objects.
  • inherits from all of AddressBookStorage, UserPrefStorage and ScheduleStorage, which means it can be treated as either one (if only the functionality of only one is needed).
  • depends on some classes in the Model component (because the Storage component’s job is to save/retrieve objects that belong to the Model)

Common classes

Classes used by multiple components are in the seedu.addressbook.commons package.


Implementation

This section describes some noteworthy details on how certain features are implemented.

[Implemented] Schedule feature

Proposed Implementation

The current implementation of the schedule feature is facilitated by the Schedule interface. It contains a Set<ScheduleDate>, which contains the ScheduleDate objects that represent the dates in the schedule and hold a list of who is working on that particular date.

Given below is an example usage scenario and how the schedule mechanism behaves at each step.

Step 1. The user launches the application for the first time. A concrete class implementing Schedule will be initialised with an empty set of ScheduleDate objects. The ModelManager is then initialised with the Schedule.

Step 2. The user executes schedule 98765432 2024-04-15 command to add a schedule entry for the person with phone number 98765432 on the date 2024-04-15. The old Schedule object is then updated in the Model through the calling of Model#addPersonToSchedule(), which creates a new ScheduleDate object that corresponds to the date 2024-04-15, and adds the person with phone number 98765432 to the list of people working on that date. The UI changes screen to show the updated schedule.

Step 3. The user decides that he would like to add another person on the same date. The user executes schedule 92345678 2024-04-15 command to add a schedule entry for the person with phone number 92345678 on the date 2024-04-15. The old Schedule object is then updated in the Model through the calling of Model#addPersonToSchedule(), which uses the existing ScheduleDate object associated with 2024-04-15 that corresponds to the date 2024-04-15, and adds the person with phone number 98765432 to the list of people working on that date. The UI changes screen to show the updated schedule.

Step 4. The user decides that he would like to remove the schedule entry. The user executes unschedule 98765432 2024-04-15 command to remove the schedule entry for the person with phone number 98765432 on the date 2024-04-15. The unschedule command removes a person with phone number 98765432 from the existing ScheduleDate with date 2024-04-15. The UI changes screen to show the updated schedule.

[Implemented] Contact archiving

Proposed Implementation

The current implementation of contact archiving (and by virtue un-archiving) is facilitated by the ArchiveCommand and UnarchiveCommand. It extends Command and is responsible for updating the Person object’s Archive field.

Given below is an example usage scenario and how the archive/unarchive mechanism behaves at each step.

Step 1. The user launches the application. Existing contacts in storage are loaded into the AddressBook, the ModelManager is then initialised with the AddressBook. The Person objects in the AddressBook that have ArchiveStatus field set to ‘false’ are filtered by ModelManager into the ObservableList<Person> to be displayed in the UI.

Step 2. The user executes archive 98765432 command to archive the person in the address book. The archive command creates a new Person object that corresponds to all of the selected Person object’s fields, except for the ArchiveStatus field which it intialises as ‘true’. The old Person object is then updated in the AddressBook through the calling of Model#archivePerson(). The UI updates the ObservableList<Person> to reflect the changes made.

Step 3. The user decides that he would like to view the archived contact. The user executes list archive command to view all archived contacts. The list archive command filters the Person objects in the AddressBook that have ArchiveStatus field set to ‘true’ into the ObservableList<Person> to be displayed in the UI.

Step 4. The employee of the archived contact decides to return to the company. The user executes unarchive 98765432 command to unarchive the person in the address book. The unarchive command creates a new Person object that corresponds to all of the selected Person object’s fields, except for the ArchiveStatus field which it intialises as ‘false’. The old Person object is then updated in the AddressBook through the calling of Model#archivePerson().

[Proposed] Undo/redo feature

Proposed Implementation

The proposed undo/redo mechanism is facilitated by VersionedAddressBook. It extends AddressBook with an undo/redo history, stored internally as an addressBookStateList and currentStatePointer. Additionally, it implements the following operations:

  • VersionedAddressBook#commit()— Saves the current address book state in its history.
  • VersionedAddressBook#undo()— Restores the previous address book state from its history.
  • VersionedAddressBook#redo()— Restores a previously undone address book state from its history.

These operations are exposed in the Model interface as Model#commitAddressBook(), Model#undoAddressBook() and Model#redoAddressBook() respectively.

Given below is an example usage scenario and how the undo/redo mechanism behaves at each step.

Step 1. The user launches the application for the first time. The VersionedAddressBook will be initialized with the initial address book state, and the currentStatePointer pointing to that single address book state.

UndoRedoState0

Step 2. The user executes delete 5 command to delete the 5th person in the address book. The delete command calls Model#commitAddressBook(), causing the modified state of the address book after the delete 5 command executes to be saved in the addressBookStateList, and the currentStatePointer is shifted to the newly inserted address book state.

UndoRedoState1

Step 3. The user executes add n/David …​ to add a new person. The add command also calls Model#commitAddressBook(), causing another modified address book state to be saved into the addressBookStateList.

UndoRedoState2

:information_source: Note: If a command fails its execution, it will not call Model#commitAddressBook(), so the address book state will not be saved into the addressBookStateList.

Step 4. The user now decides that adding the person was a mistake, and decides to undo that action by executing the undo command. The undo command will call Model#undoAddressBook(), which will shift the currentStatePointer once to the left, pointing it to the previous address book state, and restores the address book to that state.

UndoRedoState3

:information_source: Note: If the currentStatePointer is at index 0, pointing to the initial AddressBook state, then there are no previous AddressBook states to restore. The undo command uses Model#canUndoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the undo.

The following sequence diagram shows how an undo operation goes through the Logic component:

UndoSequenceDiagram

:information_source: Note: The lifeline for UndoCommand should end at the destroy marker (X) but due to a limitation of PlantUML, the lifeline reaches the end of diagram.

Similarly, how an undo operation goes through the Model component is shown below:

UndoSequenceDiagram

The redo command does the opposite — it calls Model#redoAddressBook(), which shifts the currentStatePointer once to the right, pointing to the previously undone state, and restores the address book to that state.

:information_source: Note: If the currentStatePointer is at index addressBookStateList.size() - 1, pointing to the latest address book state, then there are no undone AddressBook states to restore. The redo command uses Model#canRedoAddressBook() to check if this is the case. If so, it will return an error to the user rather than attempting to perform the redo.

Step 5. The user then decides to execute the command list. Commands that do not modify the address book, such as list, will usually not call Model#commitAddressBook(), Model#undoAddressBook() or Model#redoAddressBook(). Thus, the addressBookStateList remains unchanged.

UndoRedoState4

Step 6. The user executes clear, which calls Model#commitAddressBook(). Since the currentStatePointer is not pointing at the end of the addressBookStateList, all address book states after the currentStatePointer will be purged. Reason: It no longer makes sense to redo the add n/David …​ command. This is the behavior that most modern desktop applications follow.

UndoRedoState5

The following activity diagram summarizes what happens when a user executes a new command:

Design considerations:

Aspect: How undo & redo executes:

  • Alternative 1 (current choice): Saves the entire address book.
    • Pros: Easy to implement.
    • Cons: May have performance issues in terms of memory usage.
  • Alternative 2: Individual command knows how to undo/redo by itself.
    • Pros: Will use less memory (e.g. for delete, just save the person being deleted).
    • Cons: We must ensure that the implementation of each individual command are correct.

{more aspects and alternatives to be added}


Documentation, logging, testing, configuration, dev-ops


Appendix: Requirements

Product scope

Target user profile:

  • has a need to manage a significant number of employee contacts and banking details
  • has a need to track employee worked hours
  • has a need to tabulate payroll for employees with different pay rates
  • prefer desktop apps over other types
  • can type fast
  • prefers typing to mouse interactions
  • is reasonably comfortable using CLI apps

Value proposition: manage employee salary disbursement faster than a typical exel sheet with manual calculations.

User stories

Priorities: High (must have) - * * *, Medium (nice to have) - * *, Low (unlikely to have) - *

Priority As a …​ I want to …​ So that I can…​
* * new user see a tutorial and usage instructions familiarise with FnBuddy’ features
* * * user add an employee contact with banking details quickly access the employee’s banking details for salary disbursement
* * * user delete an employee contact remove entries that I no longer need
* * * user view all employee contacts  
* * user track an employee’s weekly worked hours access it for employee salary calculation
* * user handling employees with a variety of employment contracts tag an employee contact with their employment type retrieve the salary rate of the employee
* * user with human error tendencies retrieve an employee’s calculated pay avoid paying out an incorrect salary amount
* * user edit an employee contact details keep the employee’s details up to date
* * user schedule my employee shifts plan workload more easily
* user with many employees sort employees contacts by name locate the employee contact easily
* user with potential returning employees archive an employee contact reopen the employee’s details when they return easily
* user with forgetfulness search for contacts by keyword find contacts without needing to provide their full name
* user with many employees filter employee contacts by tag(s) identify which employee(s) are of that employment type

{More to be added}

Use cases

(For all use cases below, the System is the FnBuddy and the Actor is the user, unless specified otherwise)

Use case: Add an employee

MSS

  1. User requests to add employee contact
  2. FnBuddy requests contact information of employee
  3. User provides required information
  4. FnBuddy adds the employee contact

Use case ends.

Extensions

  • 3a. The given contact information is invalid.

    • 3a1. FnBuddy shows an error message.

      Use case resumes at step 2.

Use case: Delete an employee

MSS

  1. User requests to delete an employee contact
  2. FnBuddy requests employee contact
  3. User provides required information
  4. FnBuddy deletes the employee contact

    Use case ends.

Extensions

  • 2a. The contact book is empty.
    • 2a1. FnBuddy shows an error message.

      Use case ends

  • 3a. The given contact information is invalid.

    • 3a1. FnBuddy shows an error message.

      Use case resumes at step 2.

Use case: List all employee contacts

MSS

  1. User requests to list all employee contacts
  2. FnBuddy lists all employee contacts

    Use case ends.

Extensions

  • 2a. The contact book is empty.
    • 2a1. FnBuddy shows an error message.

      Use case ends

Use case: Track employee’s work hours

MSS

  1. User requests to add employee’s work hours
  2. FnBuddy requests employee contact and work hours
  3. User provides required information
  4. FnBuddy tracks the employee’s work hours

    Use case ends.

Extensions

  • 2a. The contact book is empty.
    • 2a1. FnBuddy shows an error message.

      Use case ends

  • 3a. The given contact information or working hours is invalid.

    • 3a1. FnBuddy shows an error message.

      Use case resumes at step 2.

{More to be added}

Non-Functional Requirements

  1. Should work on any mainstream OS as long as it has Java 11 or above installed.
  2. Should be able to hold up to 1000 persons without a noticeable sluggishness in performance for typical usage.
  3. A user with above average typing speed for regular English text (i.e. not code, not system admin commands) should be able to accomplish most of the tasks faster using commands than using the mouse.
  4. The app should be highly reliable, minimizing downtime and ensuring continuous availability during operational hours.
  5. It should have built-in mechanisms for data backup and recovery to prevent loss of employee contact information.

Glossary

  • Mainstream OS: Windows, Linux, Unix, MacOS
  • Private contact detail: A contact detail that is not meant to be shared with others
  • Worked hours: The number of hours an employee has spent working in a month
  • Bank Details: Account number for salary disbursement, 7-11 digits in length.

Appendix: Instructions for manual testing

Given below are instructions to test the app manually.

:information_source: Note: These instructions only provide a starting point for testers to work on; testers are expected to do more exploratory testing.

Launch and shutdown

  1. Initial launch

    1. Download the jar file and copy into an empty folder

    2. Double-click the jar file Expected: Shows the GUI with a set of sample contacts. The window size may not be optimum.

  2. Saving window preferences

    1. Resize the window to an optimum size. Move the window to a different location. Close the window.

    2. Re-launch the app by double-clicking the jar file.
      Expected: The most recent window size and location is retained.

  3. { more test cases …​ }

Deleting a person

  1. Deleting a person while all persons are being shown

    1. Prerequisites: List all persons using the list command. Multiple persons in the list.

    2. Test case: delete 1
      Expected: First contact is deleted from the list. Details of the deleted contact shown in the status message. Timestamp in the status bar is updated.

    3. Test case: delete 0
      Expected: No person is deleted. Error details shown in the status message. Status bar remains the same.

    4. Other incorrect delete commands to try: delete, delete x, ... (where x is larger than the list size)
      Expected: Similar to previous.